Eye Movement Based Human Computer Interaction Techniques , Seminar Reports | PPT | PDF | DOC | Presentation |




User-computer dialogues are typically one-sided, with the bandwidth from computer to user far greater than that from user to computer. The movement of a user’s eyes can provide a convenient, natural, and high-bandwidth source of additional user input, to help redress this imbalance. We therefore investigate the introduction of eye movements as a computer input medium. Our emphasis is on the study of interaction techniques that incorporate eye movements into the user-computer dialogue in a convenient and natural way.



This chapter describes research at NRL on developing such interaction techniques and the broader issues raised by non-command-based interaction styles. It discusses some of the human factors and technical considerations that arise in trying to use eye movements as an input medium, describes our approach and the first eye movement-based interaction techniques that we have devised and implemented in our laboratory, reports our experiences and observations on them, and considers eye movement-based interaction as an exemplar of a new, more general class of non-command-based user-computer interaction.

In searching for better interfaces between users and their computers, an additional mode of communication between the two parties would be of great use. The problem of human computer interaction can be viewed as two powerful information processors (human and computer) attempting to communicate with each other via a narrow-bandwidth, highly constrained interface. Faster, more natural, more convenient (and, particularly, more parallel, less sequential) means for users and computers to exchange information are needed to increase the useful bandwidth across that interface. On the user’s side, the constraints are in the nature of the communication organs and abilities with which humans are endowed; on the computer side, the only constraint is the range of devices and interaction techniques that we can invent and their performance.

 Current technology has been stronger in the computer-to-user direction than user-to-computer, hence today’s user-computer dialogues are typically one-sided, with the bandwidth from the computer to the user far greater than that from user to computer. We are especially interested in input media that can help redress this imbalance by obtaining data from the user conveniently and rapidly. We therefore investigate the possibility of using the movements of a user’s eyes to provide a high-bandwidth source of additional user input. While the technology for measuring a user’s visual line of gaze (where he or she is looking in space) and reporting it in real time has been improving, what is needed is appropriate interaction techniques that incorporate eye movements into the user-computer dialogue in a convenient and natural way.

An interaction technique is a way of using a physical input device to perform a generic task in a human-computer dialogue. Because eye movements are so different from conventional computer inputs, our basic approach to designing interaction techniques has been, wherever possible, to obtain information from the natural movements of the user’s eye while viewing the display, rather than requiring the user to make specific trained eye movements to actuate the system. We therefore begin by studying the characteristics of natural eye movements and then attempt to recognize corresponding patterns in the raw data obtainable from the eye tracker, convert them into tokens with higher-level meaning, and then build dialogues based on the known characteristics of eye movements. In addition, eye movement-based interaction techniques provide a useful exemplar of a new, non-command style of interaction.


Some of the qualities that distinguish eye movement based interaction from more conventional types of interaction are shared by other newly emerging styles of human-computer interaction that can collectively be characterized as ‘‘non command-based.’’ In a non-command-based dialogue, the user does not issue specific commands; instead, the computer passively observes the user and provides appropriate responses. Non-command-based interfaces will also have a significant effect on user interface software because of their emphasis on continuous, parallel input streams and real-time timing constraints, in contrast to conventional single-thread dialogues based on discrete tokens. We describe the simple user interface management system and user interface description language incorporated into our system and the more general requirements of user interface software for highly interactive, non-command styles of interaction.


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